
Video game pinball simulators will often have a "nudge" command, which might lead to a TILT if you overuse it as with a real machine.Earthshaker! has a shaker motor built into the cabinet and will ignore the tilt sensor while it runs.If you're already in Sudden Death, though, you lose your ball as normal. In Safe Cracker, you can't lose your ball normally, so tilting will start Sudden Death early.There are a couple of interesting variants as well: Modern machines will give you a few warnings before penalizing you. Since the pendulum is a physical object, it has inertia and a few small nudges won't trip the sensor. This evolved into a metal pendulum and ring, allowing it to be mounted inside the cabinet. The first TILT was invented by Harry Williams and used in Signal, with a mechanism involving a ball sitting on top of a post inside a cup (mounted within the player's view) - if the ball was shaken off the cup, the score was invalid. The punishment is that all controls and targets are shut down until the ball is removed from play. well, tilted at an unusual angle to influence the path of the ball. The TILT mechanism recognizes that the table has been.Manufacturers quickly discouraged this by hammering nails through the bottom surface. In the old old days, when pinball tables were made of wooden frames, it was easy to cheat by pounding the underside of the cabinet.This dates back to pinball machines, which have had several different anti-cheating mechanisms built in over the years, the most famous of which is the "TILT" error message, which has been referenced and parodied as far back as Looney Tunes:.Same for the Xbox 360, except with achievements. In games that allow cheat codes, using them will disable the ability to gain trophies on that particular playthrough, and will also mark said save game as Cheat. The PlayStation 3 introduced Trophies.May be a result of fine Developers' Foresight.

Also related to some examples of Copy Protection, where the game punishes the player for pirating.

Compare Easy-Mode Mockery, where the game just doesn't like you making it easier for yourself. Of course, the game's own AI is never penalized for cheating, because everybody knows The Computer Is a Cheating Bastard. In extreme cases, the game can permanently 'brand' the player's save file with some kind of designation to indicate the use of cheat codes (some games can erase their save file outright). These countermeasures can vary from simple messages and reminders that constantly remind (and hopefully embarrass) the player about not playing by the game's intended rules, to more serious measures like denying access to certain features (bonus content, achievements, etc.) while cheats are in effect. Many video games have measures built in to punish the player for cheating (whether by built-in cheat codes or external cheating/hacking devices).
